OMGclick 4.1 GUI

The general release of OMGclick 4.1 is almost here.

So why’s it taking so long, you ask?

Well, aside from school and other real-life stuff that I won’t get into, both Food Swap and Auto-Sell were entirely rewritten from scratch to address a number of troubling issues, and other aspects of the program were optimized or entirely reworked as well. On top of that, a number of new features were also added.

I learned some hard lessons with the disaster (in my opinion) of the 4.0 release and its subsequent patches. As such, 4.1 has undergone considerably more extensive end-user testing thanks to the generous support of my Contributors on Patreon and the people they’ve shared test releases with. This, of course, has meant that the update has stayed in development for a longer period. I believe it will be worth the wait, and when you get it, I think you’ll feel the same.

While I won’t go into too much detail regarding all the changes, here are a few highlights:

  1. You no longer need to use 100% Display Scaling for best results
  2. Food Swap supports leveling up champions of any rank and ascension level and now works in dungeons
  3. Auto Sell now faster and includes filter override options (e.g. Keep only speed boots)
  4. Minotaur Scrolls farming added
  5. Energy refills can be limited
  6. Auto-shutdown of PC
  7. Bluestacks-style framerate limiter for FAST artifact upgrades
  8. …and more!

So, the elephant in the room: when is OMGclick 4.1 going to be released?

The simple answer is, I don’t know yet. Based on what Plarium has said recently, and because it’s a major release update, I am waiting on the Raid 4.0 client update to launch, as I anticipate a significant change to certain key areas of the game that may break OMGclick. If this is the case, the release will be delayed until those issues are resolved. If not, then OMGclick 4.1 should come out shortly after the Raid 4.0 client update goes live.

That said, if you’d rather get your hands on the test releases of OMGclick 4.1 as they come out, head on over to my Patreon page, and sign up to be a Contributor. Once you link your Discord account to Patreon, you’ll have access to the tester areas.

Is OMGclick safer than [other auto clickers]?

31 May 2021 UPDATE: As of version 4.2 (and partially in 4.1), some of the statements below no longer hold true for OMGclick as several precedents have been set by other 3rd-party tool developers. As such, I have chosen to break with my previous stance regarding reading game data to determine game state rather than relying solely on optical recognition. I am, however, leaving the content of the original post intact for posterity.

I was asked this question by several people after making a recent announcement regarding Plarium’s stance on the use of auto clickers and other 3rd-party tools. Unfortunately, as of this time, the answer isn’t quite so black and white, but I am in the process of trying to get a clear and concise answer directly from Plarium. I also won’t ever say that using OMGclick is 100% safe, however, what I can tell you is this…

In short, the reason one might argue that OMGclick is safer to use than [other auto clickers] is simply that OMGclick does not violate any of the policies listed in Plarium’s Terms of Use as they are written at the time of this post. According to Plarium, by using their services (e.g. playing one of their games), you are agreeing not to do the following:

decipher, decompile, disassemble, reverse engineer, or otherwise attempt to derive any code or underlying ideas or algorithms of any part of the Service, including any Service available on or through Third-Party Platforms

Well, guess what — OMGclick doesn’t do any of that. OMGclick works by analyzing the UI elements present on-screen (e.g. looking for the replay button graphic, looking for the “Max Levels” text over champions portraits, looking for the stars in an artifact to determine its rank). It does NOT, however, do any of the following:

  • read (or write to) the game client’s memory
  • intercept, decrypt, transmit, or perform any other action on, with, or to the network packets transmitted between the game client and the server(s)
  • manipulate any local files of the game client
  • do anything that outright violates Plarium’s Terms of Use

So now you might be wondering…

“Does that mean other auto clickers are dangerous?”

I won’t tell you which ones do or do not violate Plarium’s Terms of Use or might otherwise be dangerous to use as I would not want to speak ill of other developers and their respective projects, especially if they are also giving it away for free like I am with OMGclick. However, I will advise you to use your own good sense and reasoning and consider how certain things can be possible without doing one of the things I listed above. Also, keep in mind that even if Plarium is turning a blind eye towards certain things today, they are well in their right to change their mind at any time.

For the record…

Some people out there still seem to believe that OMGclick can only work if it reads data from the game client. This is completely false. As I mentioned earlier, OMGclick works by visually detecting UI elements on-screen. This is done through what is effectively an image search or pixel match, for those of you familiar with those processes. If OMGclick did in fact read memory and do anything else along those lines, it would be much faster, more efficient, and considerably more feature-rich…but it also wouldn’t be available to the public, as I would not want to risk users getting banned for using it.

 

Preface

With the recent influx of new users, there’s also been an increased concern in the safety of using OMGclick and all its available features. Although I have previously addressed this in a brief announcement, it seems there is now also a lot of misinformation being spread, so I want to try to clear the air, if possible. This will be a long one, so bear with me as I want to be as thorough as I can be.

Just a quick note

The following information is based solely on what I’ve read myself in official, publicly-available documents from Plarium or learned 2nd-hand through others who have a direct link to someone at Plarium (i.e. specifically “TheDiamond” and did not just hear it from someone who heard it from someone who heard it from someone…from Plarium). Since I personally do not have a direct link to TheDiamond (or Plarium, for that matter), this is the best information I can get outside their publicly-available documents. See the attached image for sources of this information from TheDiamond.

Plarium is OK with auto clickers

…for now. According to TheDiamond, auto clickers (including those that perform auto sell) are not prohibited by Plarium.

Before sharing the first version of OMGclick with other users, I made it a point to thoroughly examine Plarium’s Terms of Use to make sure my program would not be violating any of Plarium’s policies. Despite what some people would have you believe, I have put in a great deal of effort to ensure that OMGclick is as safe as possible for end-users based on the policies Plarium has established (see the OMGclick FAQ on my Discord for more details on this). This has been a key principle in the development of OMGclick since the beginning, and many of my long-time users will attest to it.

Plarium does not “support” [auto clickers]

As with most game developers/publishers, official support of 3rd-party tools is uncommon. This is simply a liability issue. In taking this stance, Plarium absolves itself from any responsibility should anything happen to your account as a result of using a 3rd-party tool (e.g. your account login information gets stolen, you are banned for violating the ToS, etc.). In other words, you use any 3rd-party tool at your own risk. This is true with OMGclick and any other 3rd-party tools out there.

That said, I want to be clear in stating that there is no code in OMGclick written with the intent of compromising your computer, game account, or anything else for that matter. Feel free to verify this yourself using widely-available network analysis tools and other resources before claiming otherwise.

Banning users who use tools that send commands too rapidly

This is primarily targeted at users who use a “Speed Hack” mode in software like Cheat Engine to (a) run content and (b) perform artifact upgrades at faster than normal speeds. However, this statement is also aimed at users of auto clickers (scripts or otherwise) that will spam a command (e.g. using ControlSend, , r repeatedly to perform a “replay battle” command) at too high a rate.

Unlike a number of scripts out there, including BlueStacks macros, OMGclick does NOT blindly click and send hotkeys repeatedly. It only performs actions based on what it “sees” on-screen in the game client, and it does so with as much specificity and precision as I am capable of programming into the logic.

Note this is also why OMGclick will not work when your computer detects that your display is disconnected (e.g on laptops when the lid is closed or the screen is turned off).

It also has measures to prevent sending any commands too rapidly in succession. The one time anything failed and caused errors, the problem was quickly detected during testing and was promptly rectified before any public release was made available.

So if you think you’re safer because you only use macros like those in BlueStacks or similar, you might want to re-evaluate how those macros are running. If they’re spamming anything, those macros/scripts can just as easily get you banned.

“So…is OMGclick safe?

See everything above. That said, should Plarium decide that they are no longer OK with OMGclick and what it does, they will likely need to update their policies to justify it. As noted above, OMGclick does not violate the Plarium Terms of Use as they are currently written. Should Plarium update its policies, you will also be given five (5) days to come into compliance with the changes in policy. If you choose to continue violating the Terms of Use beyond that period, you will have no one to blame but yourself for the consequences.

Update:

I go into more detail regarding the question of “is OMGclick safe to use” in this article.