Enabling this option will determine whether or not champs in the vault will be considered for selection.

If you have champs you do not want leveled, place them in the vault and keep this option disabled

This will stop OMGclick in the event that it detects empty slots on the team right before it starts a new battle. This is intended to prevent the script from starting a new batch of food leveling without a full team.

Notes

When used with Dynamic FSA, OMGclick will set amounts based on the number of food slots it detects on your team. See the Dynamic FSA article for more information.

Enabling the “Use Level Limits” option (Figure 1) switches to an alternate Food Swap mode. Rather than leveling up champions to max level, OMGclick will instead level champions up to the level set in the Level Limits (right column in Figure 2) for their respective rank.

Figure 1
Figure 2

This mode is useful if you wish to partially level up champions for additional points during Champion Training events and tournaments. The default values used when enabling the “Use Level Limits” option are just the recommended values for each rank, but you are free to change them as you see fit.

Once a champ reaches (or exceeds) the level limit, OMGclick will replace the champ with a new just as it normally would during Food Swap when a champ reaches max level.

Notes

If you are using Level Limits for the extra points, I recommend running all your food champs through Food Swap with Level Limits before leveling up however many you need to max level.

Setting the Number of Champs To Level Up

Enter the number of champions you wish to grind to max level for each rank in their respective field in the left column.

For example, if you want to level up 30 Rank 2 champions, then you will just need to enter 30 in the amount field for Rank 2.

Notes

When Dynamic FSA is enabled, the amounts for each rank are automatically updated. So be sure it is disabled if you wish to level up specific amounts.

Enabling this opton will set OMGclick to automatically calculate food swap amounts for each rank based on the champs available.

When calculating amounts, Dynamic FSA will not only look at how many champs you have for each rank, but it will take into account how many are necessary to rank up a champion for a given rank as well as how many champs of lower ranks are (or will be) max level.

Dynamic FSA Options
Ready to Upgrade Rank 2 Champion

Calculation Breakdown and Example

To upgrade a Rank 2 champion to Rank 3, you need one Rank 2 champion at level 20 and two other Rank 2 champions (of any level) to use as fodder. This means that for Dynamic FSA to consider a single Rank 2 champion for leveling, there must be at least three Rank 2 champions available — one to level up and two to use as fodder.

Rank 5 and Rank 6 Options

By default, Dynamic FSA will ignore Rank 5 and 6 champions since its primary use is to automatically grind the food required to rank up champions. If enabled, Dynamic FSA will include the respective ranks in its calculations.

Bear in mind that if you have Rank 5 food in your roster, they may get leveled up to 50 even if they were only meant for upgrading a champion to Rank 6. To avoid this, place the rank 5 food champions in the vault, and disable the Include Vaulted Champions option.

Rank 5 fodder in Selection Pool

Notes

On its own, Dynamic FSA will set amounts based on the calculation. When the No Empty Slots option is enabled, amounts will be adjusted to account for the number of food slots detected on the team. For example, a team with 3 food slots will have amounts calculated in multiples of three (i.e. 3, 6, 9, 12, etc.).

How It Works

When farming for scrolls, OMGclick will take into account not only the Scroll Limit setting but also the number of champs that are not already at or above the Scroll Limit. It makes no difference if you are farming scrolls with two champs or with a full team.

Once everyone on the team reaches (or exceeds) the Scroll Limit, OMGclick will consider the farm session done.

For more information, see the Scroll Limit article.

Farming Different Amounts

If you need to collect a different number of scrolls for multiple champions, you could farm scrolls for each champ one by one, or you could use a different approach, too.

Run them all together and set the Scroll Limit to the lowest amount you need. Once every champ or at least the champ(s) that need only that many scrolls have what they need, stop OMGclick, change remove the champ(s) that is/are done, set the Scroll Limit to another amount, then continue farming. Repeat this until all your champs have their desired scroll amounts.

Either method works just fine, but the latter is perhaps more ideal if the champs collecting scrolls also need to gain some experience at the same time as the EXP is distributed better on larger teams.

Scroll Limit options

This option sets the target scroll amount to collect in the Minotaur’s Labyrinth.

By default, OMGclick is set to collect 950 Divine Scrolls. Other options are available in predetermined amounts depending on your mastery needs.

For example, if you have a champ that only needs enough scrolls to unlock Warmaster, a Tier 6 mastery, you will need at least 550 Divine Scrolls to unlock one Tier 5 mastery (Methodical or Kill Streak) in order to unlock one Tier 6 mastery (Warmaster)

Notes

The Scroll Limit is checked against the champ’s total number of collected Divine Scrolls. So if the Scroll Limit is set to 600 and the champ already has 500 Divine Scrolls (it makes no difference if any have already been consumed to unlock masteries), then the champ will need to be awarded at least 100 more scrolls before OMGclick considers that champ as “done collecting scrolls.”

Other scrolls are currently not supported; however, if you feel there’s a need to include other scroll limits, consider submitting it as a Feature Request and get others to vote on it.

This option switches OMGclick’s mouse actions to one that is slower and more “human-like” in that the mouse cursor moves across the screen as if you were moving it rather than instantly jumping to where it needs to perform a click.

Normally, this mode does not need to be enabled, but some users reported issues in the past with clicks not working when using the normal click mode. If you are experiencing failed clicks, you may need to enable this option, too.

Notes

While I use the term “human-like” here, it is merely to describe the movement. It does not by any means actually look like a human is moving the mouse. Do not confuse this with something intended to make it look like a human is actually playing the game rather than a 3rd-party automation tool.

This option will determine what OMGclick does to the game client when it is done with it after each scanning interval. By default, OMGclick will just switch back to the last active window (if it was something other than the game client) and leave the game client where it is.

Setting this to “Send To Back” will send the game client behind all open windows. This is useful if you are low on screenspace because you’re working on other things and/or playing on a single monitor.

Notes

In older versions of OMGclick, users also had the option to minimize the game client. This was removed when background image scanning was introduced as it requires the game window to be open, though not active. With the minimize option enabled, this would activate the game client whenever a background scan was performed, even if no action needed to be taken.

If I can finally eliminate the need for image scanning in all operations that still use it, or at least in ones where an action may not be needed based on the results of the image scan, the Minimize Window option will return.

When enabled, OMGclick will check this website for any available updates. If a newer version of OMGclick is found, it will be downloaded and extracted automatically into a “temp” folder within the OMGclick directory.

OMGclick will then automatically update itself.

Notes

Some users may experience issues with automatic updates failing to update. This may be due to a number of reasons, but the likely culprit is your anti-virus. See this page for instructions on how to resolve the issue.

If the new version was downloaded but did not automatically replace the old version, you may need to perform the update manually. Look for the new version inside the “temp” folder. To update OMGclick, simply extract the new version from the downloaded ZIP archive, and replace the old OMGclick.exe file with the new one.